Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spell book options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
• Try out rules for sidekicks, parleying with monsters, various supernatural environments, and natural hazards.
• Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
• Lots of new puzzles ready to be dropped into an existing campaign.